ASHBORN

Studio

Sunken World hero background

Immersive narrative survival

Sunken World: Expedition 2050

Descend through a vertical oceanic cavern network carved open by the Collapse. Lead your crew, outsmart prehistoric giants, and reignite humanity's last lights.

SurvivalExplorationDinosaursCo-op

Mission Brief

Trailer & transmission

Glide through the abyss with brand-new captures of Sunken World’s Ember Reef slice.

About the Game

Ash and seawater forged a new frontier.

2050. The Pacific has erupted, swallowing megacities and exposing a labyrinth of abyssal jungles. Ashborn's expeditionary crew is tasked with securing bio-luminescent energy that could restart civilization.

Every descent is a calculated risk: adapt to toxic tides, forge alliances with rogue scavengers, and tame creatures birthed from ancient DNA. The environment is alive, reactive, and relentless.

Biome Layers

12+

Playable Crew

4 Specialists

Campaign Hours

~25h

Sunken World protagonist surveying a cavern lit by emerald flares

Key Features

Expedition pillars

Each system reinforces immersion, tension, and cinematic pace.

Living World Simulation

Storm cells flood caverns, wildlife migrates, and your decisions alter resource routes in real time.

01

Expedition-Driven Narrative

Dialogue, trust, and morale shift with every discovery. Crew relationships unlock bespoke missions.

02

Vertical Exploration

Scale kilometer-high shafts with grappling rigs and exo-suits while tethered to a single dropship.

03

Adaptive Survival

Harvest luminescent flora, craft energy shields, and customize sonar arrays to outwit apex predators.

04

Creature Intellect

Pack behaviors, hunting calls, and territory instincts demand stealth, baiting, and improvisation.

05

UE5 + Proprietary Tech

Lumen-powered lighting, Nanite-scale assets, and Ashborn's TideSim AI deliver cinematic fidelity.

06

World & Creatures

Biomes beneath the waves

Ash, coral, and prehistoric power fuse into an otherworldly frontier.

Siltstone Cathedral

BIOME 1

Siltstone Cathedral

Crystalline pillars pierced by geothermal vents and feral wyverns.

Ember Reefs

BIOME 2

Ember Reefs

Volcanic shelves patrolled by tyrant saurians and contraband divers.

Noctilum Forest

BIOME 3

Noctilum Forest

Bioluminescent canopy hiding co-op traversal routes and relic shrines.

Abyss Gate

BIOME 4

Abyss Gate

Flooded megastructure where human tech collides with primal titans.

Platforms

Platforms & tech

Built with Unreal Engine 5 and our proprietary TideSim AI.

Platforms

  • PC / SteamWishlist & full mod support
  • PlayStation 5DualSense + Tempest spatial audio
  • Xbox Series X|SPerformance + Quality modes

Technology

Engine
Unreal Engine 5.4
Key Tech
Lumen GI, Nanite, Metasounds
Multiplayer
Drop-in 4 player expedition
Audio
Hybrid orchestral & synth score

Stay connected

Join the expedition

Wishlist Sunken World, receive mission briefings, and be the first to access playable builds.